Edited 21.4.2010: Chroma Key plugin
Edited again 26.4.2010: PolarCoordinates for vvvv
Edited once more 12.5.2010: OS X binaries
I have finished some new FFGL plugins for Resolume 3.2.0.
They are:
- Edge Detection, with support for Sobel and Laplace filters (adapted from examples in the OpenGL Superbible - a great OpenGL resource!)
- Wave Warp, which can distort the image according to a few different basic waveforms (sine, square, sawtooth, triangle and noise). Update 4.8.2010: the HLSL vvvversion of this plugin is now available at vvvv.org.
- Polar Coordinates. Swaps between polar and cartesian interpretations for coordinate pairs. This one is not included in the Resolume release, so you'll need to get it at Assembla.
- New: Chroma Key. A lot of people have been asking for this, but don't get too excited: this is a very rudimentary key, with a few tweaks but not really comparable to commercial chroma keyers. The source is available, of course, and improvements are more than welcome. The plugin is definitely not a replacement for preprocessing with a real keyer, but a "better than nothing" solution for eg. realtime green screen applications.
Here is a demo video from Resolume, showing the first two effects:
What's New in Resolume 3.2 from Resolume on Vimeo.
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Polar Coordinates
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Wave Warp
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Edge Detection
YES! these are all awesome.. but is there any chance to get the FFGL chromakey plugin ported to a mac version ".component"
ReplyDeleteplease!
The XCode project can be found on Assembla, so if you're in a hurry, you can build it yourself. I'll try to have Mac binaries online soon, though.
ReplyDeletecan I download the chroma key plug-in somehow?
ReplyDeleteYes - go to https://www.assembla.com/code/ffgl/subversion/nodes/trunk/binaries and select your platform, then click "release" and download the FFGLChromaKey plugin. But, again, it is not very good.
ReplyDelete